Hello, this is Kayo.
I recently gathered information on other games and noticed that when I wanted to improve Culdcept.
I think there aren't many articles and sites that summarize what to look for.
I would like to introduce articles and videos that touch the ideas of good people.
I searched for various things, but there are many articles of past works, so it may be difficult for those from Rebolt,
I've put together what I think is easy to understand and what I explain well, so I hope you can see what you are interested in.
I also hope that more people will read this and write articles with the feeling that it would be different if it was Rebolt.
Introductory edition
・Hint for beginners(Horusuto (Chome))
Various things such as explanations of basic abilities and tips for winning are packed in an easy-to-understand manner.
Also, the "Battle Timetable (→" created by this author■) ”Is
This is a very useful table that you can check when you get "Which one will be activated first ...?" During a match. (Check when you are interested, I think there is no problem)
・Gravity control(16bits, Yoshi, Kokkyun)
A site that introduces basic tactics for beginners to intermediates of Culdcept.
There is quite a lot of volume, so as an introduction, the goal is asset formation, and if you know the strength of Land Trance, I think it's OK for the time being.
"4. Maps and resources" and "5. Interference" are interesting as tactics or reading materials, so I would like to read them once (after all, I will read them all).
There are some map considerations, but they are all great.
* The following is for those who have played against each other to some extent.
There are many things such as in-depth or summarized specific contents.
There are also many old articles ...
Articles about playing
・[Posted Festival] Iiseii(Aprio)
I think it's often the case that people who weren't disturbed at all during a match would have won if they noticed.
It is an article that summarizes such inconspicuous, non-interfering playing, cards, etc.
Although it is an article of the previous work (3DS version), it has become a popular article of the past of this cardo blog, so I think that many people have already read it.
I've come to realize that "two pieces of hand armor" in Example 1 is more than twice as hard as "one piece of hand armor".
・How to deal with interference(Mr. Earl)
This is also an article of the previous work, but there are many things that are very helpful.
If you replace it with rebolt,
"Be aware of the number of placements so that the living gloves do not become too strong."
"By increasing the capital, we will prevent it from being dropped by the Warlock disc."
Or something?
People who are good at this kind of thing do it naturally, so there aren't many people who write it (though it may be a video).
I think it's a point that makes a difference, so if you feel like it, I'd like to summarize something.
Video with commentary
・ Culdcept Yoyogi Rebolt Final Commentary
This is a video of the organizer, Weathering, explaining the final match while asking the winner of the 64-person offline tournament, Yoshi.
All of them are really informative, so if you haven't seen them yet, please take a look.
(I'm often aware of the word Yoshi-san quoted on the way, saying that it shouldn't be consistent with the previous mistake.)
#Culdcept # Culdcept Li bolt The video of Yoshi, the winner of the "Yoyogi Rebolt" tournament, explaining the finals in detail, has exceeded 10,000 views.
It is a video that visualizes what a good person is thinking, and it is recommended for cardo beginners and people who have no experience in interpersonal battle but want to challenge. If you haven't seen it yet, please do.https://t.co/BHVgTIoVIX
— 部長 (@weathering) February 24, 2019
How to walk on the map, etc.
・Method junction practical part of the tread(Mr. Yoshi)
I think one of the interesting things about Culdcept is the element of a "board game" where you walk on the map and place creatures.
I think this article will be helpful when thinking about how to walk and how to arrange it.
This is also an article of the previous work (3DS version), and since Rebolt has a magical leap and is often avoided, it is a little difficult to step on and win, but I think that there are many useful parts even with Rebolt. ..
Discard guidelines
・Hold? Lightly shoot?(Mr. Hiroyoshi)
・Aiming for the best discard(Mr. Yoshi)
When your hand is full, you often wonder what to throw away.
It's a card I put in because I wanted to use it, so I'd like to use it without throwing it away.
After all, thinking when you have to throw it away
"What do you need now (from now on)?"
I think it will be.
As you can see in the two articles, it will be easier to move if you have the image of this in the early stages and this in the final stages.
Calculation / useful table
・Mental arithmetic force of Culdcept(Mr. Hiroyoshi)
People with strong culdcept are still doing the calculations properly.
I'm not good at it either, so this article was very helpful. Kalkar for practice was also very helpful.
・Magic power increase list(Mr. Hiroyoshi)
It would be nice to be able to do the above mental arithmetic, but I think there are many people who can't do that.
At first, I also had this at hand and played against it.
If you remember red and orange, you don't need to do the above mental arithmetic.
In addition, it seems that there are quite a few people who remember the achievement pattern instead of calculating how much the total magic power increases.
For example, if you have 5 chains (all lands with a basic value of 100G), 2 land levels 5 and 3 level 1, the total magic power is 7700G, so if you have 300G, you can reach the target of 8000G. In the case of the target 8000G, I think that it is quite different if you remember around 55111 (7700G), 54431 (8140G), 54411 (7480G), 5531 (7400G).
If the target is 7000G, is it around 5511 (6800G) and 5441 (6600G)?
Table useful for heaven tiger (natural land trance)
・Heaven Tiger Chance Table(Kame-san)
The sense of naming and arranging in the order of required magical power is wonderful.
When the tiger is decided, the match often ends in an instant, so if you have a chance, I would like to aim for it.
・[Natural transformer] Land drain(Mr. Hiroyoshi)
It's easy to make a heavenly tiger with a land drain, but it's surprising to visualize it.
Achievement plan, etc.
・Magic-based thinking(Mr. Hiroyoshi)
It's important to be aware of how to win. There may be some hints.
・Appropriate magical power transition model(Mr. Hiroyoshi)
Maybe for advanced users. Income base is an indicator of how many turns it is likely to rise.
If you visualize it and check it, it will look like this.
After all, people who can do this in advance are strong.
Mel's article
This could not be classified. It is an article for the DS version, which is earlier than the previous work (3DS version).
It's written in a very easy-to-understand manner, so I definitely want you to read it.
(I think there are other people who wrote similar things, but I couldn't find anything that I could read now ...)
The concept of "achievement probability" explains in an easy-to-understand manner which action should be prioritized.
The collection of sayings is also interesting.
It touches on thinking during the match and automating the process.
(Geo mentioned in the article is a creature called Theophag and has instant death in water (60%).)
・Interference and hate
The contents as described in the "Interference" section of gravity control are very easy to understand.
I also like having spills like "jamming and hate."
(* As an aside, I think that the strong players who played against each other when they were beginners are very impressive, but for me, it was a certain person who played only one game online (DC version).
I think I remember seeing it at that time as having the strength to crawl up even if I dropped it or stepped on it, but it really was like that.
Strong people are looking for a winner in any situation, and they use books with the potential to do that. )
book
Here is Hide-chan's map consideration & book commentary article that clearly explains the reason for adopting the card.
・For [map Discussion Junction
・For [map Discussion water book of Raccoon
There are other articles and books that have some quirks, but many of them clearly describe the reasons for adoption, and I think there are many scaled contents.
If you want to see other people's books,RiborutoposseDo you search bySearch for "# book2png" on twitterIt is recommended to do it.
Also, of this cardo blogFive consecutive victories police!やKardla LeagueThere are many books of talented people on the (Online League by Volunteers) page, so I think there are many that can be helpful.
In addition, although it is a DS version article, the following 16bits article may be a hint when building a book, so I will post it.
・A story that is neither a poison nor a medicine-Part 3: Definition of the environment-
・A story that is neither poisonous nor medicinal-Part 1: Three elements of the card (first part)-
・A story that is neither poisonous nor medicinal-Part 2: Three elements of the card (Part 2)-
In addition, I will also list a video of Mr. Mantis (Culdcept Revolt [Course 1 Basics for Intermediates]).
The explanation about spelling starts around 10:30, but you mentioned that the cards that you can use to stretch yourself do not rot.
I think it's easy to understand because the cards are sorted and organized.
Other
This is my personal favorite article.
・Book for Scepter's Cup 2002(Mr. Matsuoka)
It is surprising that the one written 18 years ago remains, but the politeness and precision of the content is amazing. This is a report of qualifying when there was an official national tournament.
As mentioned above, I think there are other articles that I haven't been able to find, and there may be some that fit or not, but I hope it will give you some hints. Culdcept is deep. I want to be able to see it from various perspectives.