カルドブログ

Blog Culdcept created by people like you! To write anyone ★

Top page » Tamachon » As you like control

Hi, this is Tamacho. Culdcept Revolt also celebrated its 4th anniversary, and I thought that I might have left behind with Revolt as expectations for the next work increased, so I let go of the familiar book and sought a new construction. There are many users of running books and aggression books, and the basic forms are made, but this is the fitting book and burning book! I feel that such a construction is not known. Is it one of the reasons why it is not popular because the construction is likely to reduce the number of friends? As a result of quietly continuing the four-player battle while being aware of the issues, I felt that the interference caused by spelling was gradually becoming apparent, so I will share it in this article.

wrap up

You can also win a book with spells that interfere with the board.

Control book definition

A book that aims to win by 1st place in total magic power at the end of the period, without aiming to achieve magic power by itself.

In many cases, burn spells and level-down spells are used (combined) to prevent others from achieving their target magical powers. Interference refers to "influencing the resources and behavior of others", and controlling the behavior and board of others to some extent by presenting or exercising means of interference is called control.

Winner

1. 1st place in total magic power at the end of the 30R period

2. 2. Achieve target magical power from capturing high-priced land (LV4, LV5)

3. 3. Achievement of target magical power from stepping income (LV4, LV5) capital increase

Keep in mind playing with an emphasis on preventing the achievement of the goals of others, and aim to get out of first place with 4 to 5 chains + capital increase. At the end of the game, LV4 is crowded, so you may get on the achievement line at the above 2 or 3. Since the entire field is delayed due to the interference means used by many, it is expected to be achieved after 25R.

Characteristic

・ It takes time to win (generally 25R ~ 30R, end of period).

-There are few creatures and items, and spells make up the majority of the book.

・ Many draw spells and few foot spells.

Turn

A late turn is advantageous. 1st <2nd <3rd <4th

In order to aim for the first place by interference by spelling in the final round, capital increase (or aggression, burglary).

Recommended map

・ Many branches (easy to avoid expensive land, easy to take attribute land)

・ Lots of land (less frequent battles, easy to protect your territory)

・ There is a route that can avoid laps only with dice (There is room for consideration of speed penalty)

I think the control book is worth using on a map where spell interference is enabled.

Suitable: Dual Branch, Bumblebee, Large Window, Gold Bug, Heavy Chain, Great Goddess, Grid, Destiny, Bullardline, Avian, Hopping Toad, Inkfish, Beast Trap

Suitable (no lap avoidance route): Quattro Box

* The map below is often settled early due to stepping income and jewel operation, and the winning percentage when using the control book decreases. It is necessary to adjust the book or give up according to the characteristics.

Fewer branches (long straight road): Simple Branch, Metro Bridge, In Yang, Morph Arrow, Route Change, Side Trip, Switch Box, Middle Circle, Parallel Land, Magatama, Jail Tower, Duplicaty, Bullseye, Doom Wheel, Odd Circle, Bypass, Pandemonium, Long Arcade, Heartbeat

Narrow: Simple Circle, Twin Ring, Number 8, Spikes, Long Horn, Junction, Battle Wagon, Catch Away, Spider

Jewels: Anchor, Chaos Palace, Diamonds, Optional Tour, Raccoon, Lost Wood

Typical card

[Board interference spell]

Spelling that can be suppressed to about 0 to 3 in a general bookAbout 10 sheetsadopt.

・ Asteroid, subside

I want to put multiple spells as level down spells. Note that asteroids can be prevented with demons and subsides can be prevented with barriers. In terms of controlling the board, the asteroid that can lower the level of the targeted land will be better off. Of course, they may be used together.

・ Quintessence

A card that transforms lands of LV4 or lower into multi-attribute lands. Since recovery is effective with ground change spells and self-powered ground changes, the delay is one move. You can use it in a wide range of ways, such as hitting it early to prevent creatures with territorial cost from appearing, hitting your own LV1 land to increase the chain, and comboing with Holy Vanish.

・ Shining Geyser

An excellent roast spell that can eliminate creatures with HP 40 or less. Useful for burying creatures with awkward arcane or low MHP but hard to defeat in combat (decoys, living gloves, helgramite, etc.) without rot. Since it requires offerings to use, it is difficult to fire in rapid succession, and since it is not enough to burn creatures with HP 50 or higher, it is often used as a chain shaving.

・ Outrage

In today's high ST environment, it occasionally outperforms the Shining Geyser. Making items consumed by each other between third parties is a trick that cannot be spelled. Above all, it is the best meta card for Land Artin, which cannot be invaded by movement, and it is the most recently reviewed card. It would have been better if there was telekinesis of the previous work ...

・ Fear

A card that can surely cut the chain. Note that it can be prevented by a barrier and if there are multiple targets, it will be randomly selected. Living Amur and Living Gloves may be returned to your hand and reused, so use them after carefully observing the board. It seems to be a card that shows its true value in combi and alliance battles rather than in four-player battles.

・ Cluster Burst, Burning Hale, Freeze Cyclone, Disaster

I want to use the whole burn spell when the card used by the opponent can be predicted to some extent. There is room for consideration as to whether or not to adopt swarms. It depends on how effective the map is.

・ Mirror World

One of the best world curses in this work. If two or more of the same creatures are placed, it has the effect of self-destructing at the beginning of battle. I want to use it when color cover and chestnut cover are expected. Note that the invading side is not counted in the number of placements. It can be said that it is an essential frame because it is possible to overwrite other world curses such as Natural World, Misty World, and Waste World.

・ Plague

A good card that doubles as an overall delay and curse overwrite. Since the latter half of 2019, the number of users has started to increase in Calsta, so it is becoming cautious. At the end of the battle, it is processed in the order of weakness (poison damage) → regeneration, so be careful that you can not defeat it if HP with regeneration remains. I think it is an essential frame because it can overwrite the mass fantasism that comes out of the magic circle.

・ Bind mist, turn wall, sinity

Used to eliminate nasty creatures. It is one of the most versatile means of interference and falls into the category of relatively vigilant. Considering the possibility of being theft, I would like to narrow down the number of hires.

[Hand interference spell]

Repeating 1: 1 exchanges in your hand is not worth it in terms of spelling opportunities. Basically, only metamorphosis can be adopted, but there is room for adoption of the versatile Theft.

・ Metamorphosis

Priority is given to erasing key cards per Warlock disc, vortex, and secret card (assemble card, tiny army, long line, flatland, home ground) to prevent early escape. After that, we will gradually change the defense items with high usage rate to HW6 and proceed with interference due to creature invasion in an advantageous direction.

※メタモる優先度 ウォーロックディスク>ボーテックス>密命>その他

・ Theft

You can steal your opponent's gifts, drain magic, and interference spells. It may be adopted as one piece that makes a difference in the same type confrontation.

[Magic interference spell]

You can balance interference and your own extension4 drain magics required.. For others, enter the number of sheets that you think is necessary, assuming the intended use.

・ Drain magic, Fraxion

I want to keep holding at least one and keep the natural land transformer in check. Fraxion is considered as drain magic for the 5th and subsequent cards, but it is difficult to use due to the slightly high cost and limited usage conditions.

・ Ready vision

One of the few ways to interfere with your magical power after a barrier is put up. If you pull it, don't throw it away. Demonstrate maximum performance immediately after a large amount of stepping occurs. In the control book, it may be used for making small change in the early stage without laps.

・ Speed ​​penalty

Consider adoption when there is a route that can avoid laps with only dice. The cost is 70G, which is not cheap. From around 3 laps, it will be as strong as Land Drain and Drain Magic. If there are multiple targets, they will be randomly selected. A card with a low wiki rating but an expert favorite. Barriers cannot prevent it.

・ Land drain

Useful for adjusting hand-held magic power for natural land transformers and raising cash when there is no lap. It may also be used to reduce the opponent's magical power for the purpose of sabotage. It doesn't rot on a wide map so much, and if you have a frame, it's a good idea to put a few.

・ Obliterate

* The evaluation of this card has not been decided due to insufficient consideration of the jewel map. You can put a few in your book and use it instead of a land transformer, or erase it with metamorphosis.

[Draw spell]

It is recommended to add more draw spells for reasons such as pulling the required spells when needed, going around the book and increasing the chances of using interference means.

・ Gifts, Philosophy

Cards that can draw 3 or more cards are useful in books with many synthetic cards. It is recommended to use 4 sheets at a time. It is safe to draw a gift at an early stage because the magical power on hand will be insufficient if there is no lap. I want you to enjoy the pleasure of shooting the 4th place gift every round.

・ Linkernation

A card that draws an alternative hand in exchange for an existing hand. I want to use it as insurance when I draw a card that is difficult to use in the early stages such as speed penalty and asteroid. On the other hand, it is difficult to use when holding a defense item, and there is a considerable risk to use it in the final stages.

・ Revival

I don't draw the card, but it's actually an increase, so here. The early to middle stages are used for the purpose of replenishing the means of interference by shooting when free. At the end of the game, it is difficult to use and it is exclusively for offerings.

[Creature]

Recommended to build on the premise of mirror world.. Even if one or two cards are adopted, three or four cards can be exercised by revival. The fire chestnuts are all talented and easy to assemble, but you can also assemble in other colors with delay elements. Rune Adept, Corn Fork, Devastator, etc.

・ Helpyron

Since the number of chestnut deaths will accumulate in battles and spells, I would like to secure it as a source of funds for the final stage. The raw status is also high, and if you have armor, it is unlikely to be dropped in battle. Please note that there are item restrictions and tools cannot be used.

・ Bird Maiden

Although it was not included at the beginning, when it was adopted with Shining Geyser and Outrage, it showed unrivaled strength. Being able to overwrite negative curses such as Plague and being an indomitable creature are also useful when playing without laps. Please note that there are item restrictions and weapons cannot be used.

・ Living Amur

Required to survive the battle under the mirror world. Be careful when creating a base, as it is powerless to destroy supporting creatures such as Kaiser Penguins, Sylvan Dutchess, and Gremlins, and items such as Gremlin Eyes.

・ Living gloves

Easy invaders used in every book. As can be said for the above Living Amuru, there is a strong movement to use it more in revival. It's powerless against warlock discs and spells, so it's a good idea to use metamorphosis to eliminate concerns.

[Facilities]

I want to actively use facilities such as towers, fortune-telling halls, card shops, and magic circles. This work lacks the means to recover the hand that was lost due to the absence of the brass idol. Even with draw spells, they may not be drawn evenly, causing a stalemate.

Example of use

Manten League Spikes (Flat)2019/11/25, 2019/12/16

使用ブック「Doya」2戦0勝

Round 2 [Table A] Manatsu Akimoto, Sesame, Weathering, Tamachin

* There is a video archive of Mr. Weathering. Up to 6R

As the first place in the first round (In Yang) was Manatsu Akimoto (Hide-chan) and Weathering-san, we thought about a construction that would not be easy to win. And started the adjustment. Recalling the discussions that were being exchanged on Twitter at that time with the eyes of the battle experience, I faced the game with a composition that enhanced the defense power in terms of battle such as Living Amuru, Night Elant, Gas Cloud, Necro Scarab. The presentation of asteroids was successful halfway, and the two runners were suppressed, but after abandoning, Sesame's LV5 land and chain could not be scraped and it was settled before redrawing. It was a match that made me keenly aware that the discard judgment was very severe.

Round 5 [D table] Takashi, Tamachon, Fira of the fog illusion, EX

* There is a video archive of Mr. Fira.

This match should have been advantageous, partly because he was in 4th place, but he ended up in 3rd place due to a mistake in the final decision. 29R was Metamorphosis-> Shocker, not a capital increase, but Synthetic Shining Geyser (Target: Sleipnir)-> Ketsey, and 30R was Shocker + Living Amuru, who was able to return the soul collector. It was a very disappointing result because I could see two wins and advance to the final.

It seems that both games were defeated after being brought to the luck game, but I felt that it was a construction that controlled the potential that could be brought into the luck game regardless of the book and the scraping of the hoes in the final stage. On the other hand, it was also an opportunity to show the issues of the control book, such as the fact that high-priced bases are easily invaded directly on a narrow map, and it is extremely difficult to judge discards and use spells after grasping the board.

Tournament No.91 [Gold Bug Battle] Battle 562020/7/23

使用ブック「ろうきん」1戦1勝

Gold Bug has a lot of morph lands, and I thought that I could adopt multiple creatures with territorial cost, so I adopted one Sulfa Balloon and one Tiamat. Judging that the land defense is the minimum because of the vast map, I left one Living Amuru, and changed Necro Scarab and React Armor to Silver Plow and Spike Shield. There is only one match, but in 3rd place there are 3 fires + 1 wind. The newly hired Bird Maiden flew the Helpyron to the LV5 vacant lot (Shining Geyser completed), and the target period with the total magic power of 1st place ended.

Tournament No.96 [Bumblebee Battle] 1位 2020/9/18~2020/10/1

Use book "GSA"5戦2勝

I thought, "There is a route without laps!", So I brought in a book with a speed penalty first, but I decided to lap normally because my magical power was about to run out with just the gate income. After two games, it was a battle over LV4, which was a rush of games, and the game that was able to burglary was won, and the game that maintained five chains was lost. I've used Burning Heart for the first time in a while, but it's perfect because it reinforces the aggression power in battle. Since it is a map that tends to adopt barriers, it may be okay to add a sharazard.

※1戦ごとにドレインマジックとレディビジョン、セフトの枚数を微調整しています。バリアーを見る機会が多く、ドレインマジック2、レディビジョン2、セフト1に落ち着きました。

ー追記ー

※tedloaさんの動画アーカイブより

スパイダー 2019/6/20

カルドラリーグオンラインのスパーリングでの一戦。土地数が少なく、戦闘が起こりやすいスパイダーでの立ち回りの参考になるかと思います。通しでぜひともご覧いただきたいです。25R以降のせめぎ合いは圧巻の一言。最後まで誰が勝つのか読めなかったですね。

※カイチさんの動画アーカイブより

ホッピングトード 2020/12/12

周回回避ルートのあるマップはスピードペナルティを持ち込みましょう。対戦が長時間になりがちで集中力が最後まで続かなくなってきました。アステロイドやシャイニングガイザーなど、合成スペルを引く可能性を考慮すると不要なスペルも手札に持っておいた方が良いです。

 

元になったYADOさんのブック(Twitterより)

なんとシンプルな構成なこと! よく見るとドレインマジックやメタモルフォシス、ミラーワールドが入っていません。リビンググローブやヘルパイロン(パイロクルス)も個人的に必須だと思っていましたがまだ考えが浅かったようです。この境地に達するまでにどんな対戦を経てきたのやら。。。回すのも相当難しそうですが良い経験ができそうです。

※かよさんが対戦で使用しているブックにはバリアーが入っています。

教本(仮)

 

at the end

I'm sorry that the book was introduced in a similar way, but I introduced it because the control book that I had been adjusting steadily can now give a certain winning percentage. There are some cards that I haven't tried yet, so there seems to be room for development. The construction and playing of this article is based on past competitions. After all, Culdcept has an opponent to play with, so I would like to continue to enjoy the battle like shaving the ho, while showing gratitude and respect to the opponent.

Reference material

Gravity Control Culdcept Revolt Tactical Theory 5-1 Definition and Classification of Interference

 

Reaction to this article

User Information

たまちょん Tamachon
@ Tamasher1
0259-0878-7021

Card game born of Scepter. Culdcept history EXplus1_nentoriboruto two years. Book cover and the book name is not shalt compromise (commandments).

The latest articles in this user

The user of the Links

Scepter tag (Revolt) static

セプタータグ(Revolt)静的 設定なし